"I had the most kills!"
"Nice production"
"Wowow I made only two tanks less than At0m1" xD
Examples above and other similar comments are a common sight in game lobby. Score screen aka game stats is a rather new thing that came with cnc5. It's good thing to have and can be used for self improvement. By analyzing the score, one can focus on their weak spots.
For example if you tanking and you still always have made fewer tanks than others, then you either click tank button too slow or deploy buildings too slow so you get war factories up later. If you have nubness in you it might even be because of drunk driving and bad deployment so you fall behind right from the start.
However my topic today is not to talk about how to analyze score sheet (I believe it's something anyone can do by their own), but to remind people not to be too obsessed over it. Putting it shortly: Numbers are numbers but how you actually performed might be a different thing.
Doesn't matter if you have made the most tanks if they always sitting when they should be rushing or if enemy killing them faster than you making them in Q fight, cuz you not focusing Q'ing.
I have seen games where player cys, builds 5 wars with quickest way and then spam v2s rest of the game non-stop but never touches them.
You can win mindless games like this and sure have good production but by using the stuff you make not only does it look like you actually doing something but games end earlier, and you are helping to end them. I prefer partners who instead of trying to break their records, sometimes take a look what's going on.
What comes of having the most kills, it's often because opponent made many more units. What often is missed is how many buildings you killed. Killing a building takes less time than making a building but people are still really lazy to aim with their v2s even tho they would be on shooting distance. Same goes with teslas, people like to spam teslas but they hardly ever shooting even tho there were enemy buildings in the range.
As in conclusion if you have all three numbers high: Vehicles Owned, Vehicles Killed and Buildings Killed then you must have performed pretty well, since you made stuff and killed stuff.
The key to the pwnage is to know when and which click is the most value. For example sometimes it's good to sacrifice and skip two clicks of v2 button so you can shift teslas and push extra hard.
In my opinion good production is a basic thing, everyone who considers himself good should have it, what matters is what everything else you do while you making vehicles.
"Nice production"
"Wowow I made only two tanks less than At0m1" xD
Examples above and other similar comments are a common sight in game lobby. Score screen aka game stats is a rather new thing that came with cnc5. It's good thing to have and can be used for self improvement. By analyzing the score, one can focus on their weak spots.
For example if you tanking and you still always have made fewer tanks than others, then you either click tank button too slow or deploy buildings too slow so you get war factories up later. If you have nubness in you it might even be because of drunk driving and bad deployment so you fall behind right from the start.
However my topic today is not to talk about how to analyze score sheet (I believe it's something anyone can do by their own), but to remind people not to be too obsessed over it. Putting it shortly: Numbers are numbers but how you actually performed might be a different thing.
Doesn't matter if you have made the most tanks if they always sitting when they should be rushing or if enemy killing them faster than you making them in Q fight, cuz you not focusing Q'ing.
I have seen games where player cys, builds 5 wars with quickest way and then spam v2s rest of the game non-stop but never touches them.
You can win mindless games like this and sure have good production but by using the stuff you make not only does it look like you actually doing something but games end earlier, and you are helping to end them. I prefer partners who instead of trying to break their records, sometimes take a look what's going on.
What comes of having the most kills, it's often because opponent made many more units. What often is missed is how many buildings you killed. Killing a building takes less time than making a building but people are still really lazy to aim with their v2s even tho they would be on shooting distance. Same goes with teslas, people like to spam teslas but they hardly ever shooting even tho there were enemy buildings in the range.
As in conclusion if you have all three numbers high: Vehicles Owned, Vehicles Killed and Buildings Killed then you must have performed pretty well, since you made stuff and killed stuff.
The key to the pwnage is to know when and which click is the most value. For example sometimes it's good to sacrifice and skip two clicks of v2 button so you can shift teslas and push extra hard.
In my opinion good production is a basic thing, everyone who considers himself good should have it, what matters is what everything else you do while you making vehicles.